![]() Now, you could say, "Well that's how it's supposed to be if you're just using a crappy steel longsword. ![]() I don't know why they decided to nerf melee damage so deeply in Oblivion. This is simply not right.Īnd it's weird too because both Morrowind and Skyrim do not have this problem at all. Optimally, I should be destroying NPCs in one or two hits, but it still took 5 hits or so without power attacks to finally bring them down. What resulted was high damage, yes, but with both my skill and attribute at 100, the results were still very underwhelming. I'm using Oscuro's Oblivion Overhaul, so everything has been deleveled.) I then tested out the damage of my swings with a stock standard Steel Longsword, making sure my Fatigue was at maximum. I both calculated exact damages on paper and then also put it into practice as well by modifying both my Strength attribute and Blade skill to 100. ![]() Which is a shame because with some slight tweaking, it could be really good. Effects such as Damage Health and Drain Health alter health indirectly.I looked at how Morrowind, Oblivion, and Skyrim all calculate melee damage and it seems like Oblivion is too biased in favor of quality of weapons and magic. Health can be damaged through a vast array of methods, ranging from magic to melee combat. One of four possible effects are Restore Health or Fortify Health.ĭamaging health See also: Damage Health (Oblivion) and Drain Health Certain ingredients do not innately restore health conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed. Each fountain can only be activated once. ![]() These devices exist on planes of Oblivion and restore health to 100% when activated. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects. Fast traveling and waiting fully restores health. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Spells containing these effects can be created at an Altar of Spellmaking, so long as access to the Arcane University has been granted and fortify spells unlocked. Spells that fortify health and endurance can be purchased from Spell Merchants. Skills utilizing Endurance include armor skills, such as Heavy Armor and Light Armor frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.Īpparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well. Characters born under the Lady birthsign gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. ![]() The primary method for increasing Health stems from increasing the Endurance attribute at level up. Non-player entities have Health equivalent to their level and items. Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. The Lady birthsign raises Endurance, health's governing attribute. ![]()
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